Class LifestealerPostPlayerDeathEvent
java.lang.Object
org.bukkit.event.Event
dev.chicoferreira.lifestealer.events.LifestealerPostPlayerDeathEvent
public class LifestealerPostPlayerDeathEvent
extends org.bukkit.event.Event
Called when a player dies, after the hearts have been removed from the player and before the
player gets banned if they have less than the minimum amount of hearts.
This event won't be called if the heart drop was restricted by a LifestealerHeartDropRestriction
that produced LifestealerHeartDropAction.shouldRemoveHearts()
true.
Thread-safety (WARNING): This event is called with a write lock active on the user.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
org.bukkit.event.Event.Result
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Constructor Summary
ConstructorsConstructorDescriptionLifestealerPostPlayerDeathEvent
(@NotNull org.bukkit.event.entity.PlayerDeathEvent deathEvent, @NotNull org.bukkit.entity.Player player, @NotNull LifestealerUser user, @Nullable org.bukkit.inventory.ItemStack itemStackToDrop, int heartsRemoved, LifestealerUserController.ChangeHeartsResult result) Constructs a new LifestealerPostPlayerDeathEvent. -
Method Summary
Modifier and TypeMethodDescriptionGets the result of the change of hearts.@NotNull org.bukkit.event.entity.PlayerDeathEvent
Gets the death event that originated this event.int
Gets the difference between the new and previous amount of hearts.static org.bukkit.event.HandlerList
Gets the handler list.@NotNull org.bukkit.event.HandlerList
Gets the handler list.@Nullable org.bukkit.inventory.ItemStack
Returns theItemStack
to drop when the player dies.@NotNull org.bukkit.entity.Player
Gets the player that died.int
Gets the amount of hearts that had been removed from the player.@NotNull LifestealerUser
getUser()
Gets the user related to the player.boolean
Checks if the amount of hearts of the player has changed.Methods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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LifestealerPostPlayerDeathEvent
public LifestealerPostPlayerDeathEvent(@NotNull @NotNull org.bukkit.event.entity.PlayerDeathEvent deathEvent, @NotNull @NotNull org.bukkit.entity.Player player, @NotNull @NotNull LifestealerUser user, @Nullable @Nullable org.bukkit.inventory.ItemStack itemStackToDrop, int heartsRemoved, @NotNull LifestealerUserController.ChangeHeartsResult result) Constructs a new LifestealerPostPlayerDeathEvent.- Parameters:
deathEvent
- the death event that originated this eventplayer
- the player that dieduser
- the user related to the playeritemStackToDrop
- the heart item to drop when the player diesheartsRemoved
- the amount of hearts removed from the playerresult
- the result of the change of hearts
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Method Details
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getDeathEvent
@NotNull public @NotNull org.bukkit.event.entity.PlayerDeathEvent getDeathEvent()Gets the death event that originated this event. Changes to this event are not recommended. Please make sure to be sure of what you are doing.- Returns:
- the death event that originated this event
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getPlayer
@NotNull public @NotNull org.bukkit.entity.Player getPlayer()Gets the player that died.- Returns:
- the player that died
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getUser
Gets the user related to the player.- Returns:
- the user related to the player
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getItemStackToDrop
@Nullable public @Nullable org.bukkit.inventory.ItemStack getItemStackToDrop()Returns theItemStack
to drop when the player dies. Unless changed, the heart item is valid for consumption and contains the amount of hearts thatgetRemovedHearts()
returns.This can return null if a plugin has set the heart item to drop to null.
- Returns:
- the heart
ItemStack
to drop when the player dies
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getRemovedHearts
public int getRemovedHearts()Gets the amount of hearts that had been removed from the player. Unless changed, this is the amount of hearts contained in theItemStack
returned bygetItemStackToDrop()
.- Returns:
- the amount of hearts to remove from the player when they die
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getChangeResult
Gets the result of the change of hearts.- Returns:
- the result of the change of hearts
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hasChanged
public boolean hasChanged()Checks if the amount of hearts of the player has changed. This will returntrue
if the player's hearts have changed, orfalse
if the player's hearts have not changed (e.g. the player is already at maximum hearts). Equivalent toevent.getChangeResult().hasChanged()
.- Returns:
- if the amount of hearts of the player has changed
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getDifference
public int getDifference()Gets the difference between the new and previous amount of hearts. This will return 0 if the player's hearts have not changed (e.g. the player is already at maximum hearts). Equivalent toevent.getResult().difference()
.- Returns:
- the difference between the new and previous amount of hearts (newHearts - previousHearts)
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getHandlers
@NotNull public @NotNull org.bukkit.event.HandlerList getHandlers()Gets the handler list.- Specified by:
getHandlers
in classorg.bukkit.event.Event
- Returns:
- the handler list
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getHandlerList
public static org.bukkit.event.HandlerList getHandlerList()Gets the handler list.- Returns:
- the handler list
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